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Stranded

Facilitator guide

Everything you need to run Stranded with one team or with ten: the plan, the briefing to read aloud, what to watch while they play, and how to lead the debrief.

  • 45 to 50 minthe whole session
  • 4 to 6people in a team is best
  • 1 to 10teams at the same time
01

The plan

  1. 5 min
    Briefing. Read the briefing below to the whole group. Send the teams to their rooms.
  2. 3 min
    Read the situation. Each player reads the situation on their own screen. The timer for ranking alone is already running.
  3. 10 min
    Rank alone. Each player ranks the 15 items alone and locks in. Nobody talks. The team round starts when all have locked in, or when the time is up.
  4. 20 min
    Rank together. The team builds one ranking and every player agrees to it. Listen in. Do not help with the content.
  5. 10 min
    Debrief. Each team reads its own debrief. Then bring the group together and use the group table and the questions below.

With more time, give the debrief 20 minutes. It is the part people remember. With the timer off, each team moves on when its players are ready.

02

Before the day

  • Make the teams. Four to six people in a team works best. Mix levels and departments. A team needs at least two players and can have eight.
  • One screen for each player. A laptop is best. A phone works. Nothing has to be installed.
  • One call for each team. Online, use breakout rooms of the meeting call your organization already uses. In one hall, give each team its own table.
  • Open the session. Go to Open a session, enter your access code and the number of teams, and keep the facilitator screen open.
  • Say what it is for. This game is for learning. Never use its results for appraisal or selection.
03

The briefing, to read aloud

In the next 45 minutes you will play a short game about how a team decides.

Your team will find itself in a dangerous situation with a list of 15 items. First, each of you ranks the items alone, from the most important for the survival of the group to the least important. Please do not talk during this part and do not look anything up. You have 10 minutes.

Then your team makes one ranking together. Anyone can move an item on the shared screen. You have 20 minutes. The ranking is final when every one of you has pressed "I agree".

Try to reach real agreement. Do not vote, do not average and do not trade one item for another. Give your reasons, and ask the people who have said little what they think.

At the end, each ranking is compared with a reference ranking. You will see how you did alone and how the team did together. Nothing is used to assess anyone. Open the link now, pick your team and enter your name.

04

What to watch while they play

How the first item gets placed

Does the team first agree on a plan (stay or walk, warmth or signals), or does someone just start to move items?

Who explains and who gives in

Notice the people who give a reason once and then go quiet. The debrief often shows that they were right.

How a disagreement ends

With a reason, with a vote, with "let us just put it in the middle", or with one person getting tired?

What happens near the end of the time

Under time pressure many teams stop arguing and start trading. The last five items show it.

Your screen shows how many players have locked in, how many items each team has placed and how many players agree. Open a team room to see its ranking take shape. You never see one player's own ranking before the debrief.

05

How to lead the debrief

  1. Start with the feeling, not the score: "How was the team round for you?" Let two or three people answer.
  2. Show the three numbers of each team: the team ranking, the best member and the average member. Ask the team that beat its best member what it did. Ask the others what got in the way.
  3. Go to "Whose ranking the team followed". If the team followed someone other than its best member, ask how that happened. Keep it about the process, not about the person.
  4. Pick one item from "Knowledge that was in the room". Ask the person who had it right to say what they said in the discussion, and what happened next.
  5. Close with work: "Where do we decide like this in our real meetings? What is one thing we will do differently in the next one?"

Each team's debrief ends with questions written for that team, from its own numbers. Use them. The numbers describe rankings, not people: a good score alone means that person read this situation well, and nothing more.

06

Questions players ask

  • Is the reference ranking the one right answer? No. It is a reasoned ranking that follows standard survival priorities, and the debrief gives the reason for every item. The game is not a survival test. The scores are a tool to look at how the team decided.
  • May we look things up? No. The point is to use what the people in the team know.
  • One player left the call. What now? The person who opened the room can remove that player in the lobby, or end a round for everyone. In a session you can also pause all teams.
  • Someone came late. A latecomer can join while the team is still ranking alone. Once the team round has started, the room is closed.
  • Can a team play twice? Not with a fair result. After the debrief the team knows the reference ranking. Use the game again with a new group.
  • Why is there no chat in the game? The discussion should happen by voice, on your meeting call or in the room. How people talk is what the game is about.
07

Where the reference ranking comes from

The reference ranking follows the priorities taught in cold-weather and vehicle survival training: keep your body heat, stay where searchers will look, help them see you, then water, then food. It is a reasoned ranking, not the only possible view. Where your team disagrees with it, that is a good place to start the conversation.

The reference ranking and the reason for every item are shown to players only in the debrief. This guide does not print them, so that it can be shared before a session.

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