Global HR WorldGames
Global HR World Games

Stranded

Decide alone. Decide together. See which is better.

A survival decision game for teams

Your team is stranded on a cold, high plateau, and help is days away. Each person ranks 15 items alone. Then the team ranks them together. The score shows whether the team beat its best member.

  • 30 to 45 minuteswith the debrief
  • 2 to 8 playersin a team
  • 1 to 10 teamsin one session

Start a game

Free demo, or the full game with a code

Free demo: a short sample with six items and three computer teammates. The full game is paid. See pricing.

Several teams? Open a facilitator session or book one. For learning only, never for appraisal. Your data.

Picture credits
How it works

Four steps, in less than an hour

Everyone plays in a browser. The team talks on the same meeting call your organization already uses.

  1. 13 minRead the situation

    Your group is stranded on a cold, high plateau. Help is one to three days away. You have 15 items.

  2. 210 minRank alone

    Each player ranks the 15 items alone, from the most important for survival to the least important.

  3. 320 minRank together

    The team talks on its call and builds one ranking. It is final when every player agrees.

  4. 410 minRead the debrief

    Every ranking is compared with a reference ranking. The team sees how it decided, with facts.

The situation

A night on the plateau

A rock fall had blocked the road. The driver took an old side track to go around it. At 4:10 pm, 14 kilometers along that track, the 4x4 slid into a dry stream bed. Nobody is hurt. The front axle is broken and the engine will not start. Two windows on one side are smashed. There is no phone signal. The driver says there is none for at least 40 kilometers. The nearest village is about 45 kilometers back along the track. You have not seen a vehicle or a person since the rock fall. Tonight the temperature will fall to about minus 15 degrees Celsius. The group has 15 items. Some will keep it alive. Some only feel useful. One can make things worse.

Smartphone with maps
Smartphone with maps
Steel cooking pot
Steel cooking pot
Four wool blankets
Four wool blankets
Bottle of rum
Bottle of rum
Red plastic sheet
Red plastic sheet
Twelve bottles of water
Twelve bottles of water
Tool kit and jack
Tool kit and jack
Lighter and matches
Lighter and matches
Dried apricots and nuts
Dried apricots and nuts
Canvas tarpaulin
Canvas tarpaulin

If you know a classic survival ranking exercise, the format will feel familiar. The situation, the items and the reasons are new, so an answer from memory will not help.

What the score shows

Three comparisons that a team cannot argue with

Each ranking gets a score: its distance from a reference ranking. A lower score is better. The debrief then puts three pairs of numbers side by side.

The team against its best member

One member always has the best ranking alone. Did the team do better than that person, or did it lose what that person knew?

The team against its average member

Was deciding together better than deciding alone? For most teams it is. The size of the gain is what matters.

Talking against plain averaging

The debrief works out the ranking the team would get by only averaging its members. Did the discussion beat that, or did it make things worse?

What a team learns

The game is about how the team decides, not about survival

The plateau is only the setting. The debrief shows what happened in the discussion: who was heard, who gave in and what the team lost on the way.

The person who knows is not always the person who speaks

The debrief shows whose ranking the team followed and who had the best ranking. They are often different people.

Agreement is not a vote

A vote is fast and leaves people behind. The team has to give reasons until every member can accept the ranking.

Confidence is not accuracy

A firm voice can move a team away from a good answer. The scores show when that happened, item by item.

An old answer may not fit a new situation

People who know a similar exercise bring its answers along. This situation has its own logic, and the cold comes first.

Who it is for

Any group that has to decide together

Team offsites and kickoffs

A shared experience in under an hour, with a result the team can talk about.

Leadership programs

A clean case of how groups decide, with numbers to anchor the conversation.

New and merged teams

People learn how their new colleagues argue, listen and give in, before real work depends on it.

Classrooms

A session on group decisions that fits one class and needs no preparation by students.

Rules

Six rules, and that is all

For facilitators

Run it with up to 10 teams at once

Open a session and share one link. You see every team's progress on one screen, you can pause all teams or send a message, and at the end you get a table that compares the teams.

Copyright © 2026 Global HR World. All Rights Reserved.  ·  Terms & Conditions  ·  Privacy